//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(921, "PixelShaderFxData")] public struct PixelShaderFxData { [DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104)] public ShaderFxData shaderfx; [DNAFieldAttribute(1, "int", "size[3]", "System.Int32[]", 4)] public int[] size = new System.Int32[3]; [DNAFieldAttribute(2, "int", "flag", "int", 4)] public int flag; [DNAFieldAttribute(3, "float", "rgba[4]", "System.Single[]", 4)] public float[] rgba = new System.Single[4]; [DNAFieldAttribute(4, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40)] public ShaderFxData_Runtime runtime; public PixelShaderFxData() { this.shaderfx = default; this.size = default; this.flag = default; this.rgba = default; this.runtime = default; } public PixelShaderFxData(ShaderFxData shaderfx, int[] size, int flag, float[] rgba, ShaderFxData_Runtime runtime) { this.shaderfx = shaderfx; this.size = size; this.flag = flag; this.rgba = rgba; this.runtime = runtime; } } }