//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(834, "RaytraceEEVEE")] public struct RaytraceEEVEE { [DNAFieldAttribute(0, "float", "screen_trace_quality", "float", 4)] public float screen_trace_quality; [DNAFieldAttribute(1, "float", "screen_trace_thickness", "float", 4)] public float screen_trace_thickness; [DNAFieldAttribute(2, "float", "trace_max_roughness", "float", 4)] public float trace_max_roughness; [DNAFieldAttribute(3, "int", "resolution_scale", "int", 4)] public int resolution_scale; [DNAFieldAttribute(4, "int", "flag", "int", 4)] public int flag; [DNAFieldAttribute(5, "int", "denoise_stages", "int", 4)] public int denoise_stages; public RaytraceEEVEE() { this.screen_trace_quality = default; this.screen_trace_thickness = default; this.trace_max_roughness = default; this.resolution_scale = default; this.flag = default; this.denoise_stages = default; } public RaytraceEEVEE(float screen_trace_quality, float screen_trace_thickness, float trace_max_roughness, int resolution_scale, int flag, int denoise_stages) { this.screen_trace_quality = screen_trace_quality; this.screen_trace_thickness = screen_trace_thickness; this.trace_max_roughness = trace_max_roughness; this.resolution_scale = resolution_scale; this.flag = flag; this.denoise_stages = denoise_stages; } } }