//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(795, "RigidBodyWorld")] public class RigidBodyWorld { [DNAFieldAttribute(0, "EffectorWeights", "*effector_weights", "EffectorWeights", 72)] public EffectorWeights ptr_effector_weights; [DNAFieldAttribute(1, "Collection", "*group", "Collection", 376)] public Collection ptr_group; [DNAFieldAttribute(2, "Object", "**objects", "Object", 1160)] public Object ptr_ptr_objects; [DNAFieldAttribute(3, "Collection", "*constraints", "Collection", 376)] public Collection ptr_constraints; [DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 1)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(5, "float", "ltime", "float", 4)] public float ltime; [DNAFieldAttribute(6, "RigidBodyWorld_Shared", "*shared", "RigidBodyWorld_Shared", 32)] public RigidBodyWorld_Shared ptr_shared; [DNAFieldAttribute(7, "PointCache", "*pointcache", "PointCache", 1392)] public PointCache ptr_pointcache; [DNAFieldAttribute(8, "ListBase", "ptcaches", "ListBase", 16)] public ListBase ptcaches; [DNAFieldAttribute(9, "int", "numbodies", "int", 4)] public int numbodies; [DNAFieldAttribute(10, "short", "steps_per_second", "short", 2)] public short steps_per_second; [DNAFieldAttribute(11, "short", "num_solver_iterations", "short", 2)] public short num_solver_iterations; [DNAFieldAttribute(12, "int", "flag", "int", 4)] public int flag; [DNAFieldAttribute(13, "float", "time_scale", "float", 4)] public float time_scale; public RigidBodyWorld() { this.ptr_effector_weights = default; this.ptr_group = default; this.ptr_ptr_objects = default; this.ptr_constraints = default; this._pad = default; this.ltime = default; this.ptr_shared = default; this.ptr_pointcache = default; this.ptcaches = default; this.numbodies = default; this.steps_per_second = default; this.num_solver_iterations = default; this.flag = default; this.time_scale = default; } public RigidBodyWorld(EffectorWeights ptr_effector_weights, Collection ptr_group, Object ptr_ptr_objects, Collection ptr_constraints, char[] _pad, float ltime, RigidBodyWorld_Shared ptr_shared, PointCache ptr_pointcache, ListBase ptcaches, int numbodies, short steps_per_second, short num_solver_iterations, int flag, float time_scale) { this.ptr_effector_weights = ptr_effector_weights; this.ptr_group = ptr_group; this.ptr_ptr_objects = ptr_ptr_objects; this.ptr_constraints = ptr_constraints; this._pad = _pad; this.ltime = ltime; this.ptr_shared = ptr_shared; this.ptr_pointcache = ptr_pointcache; this.ptcaches = ptcaches; this.numbodies = numbodies; this.steps_per_second = steps_per_second; this.num_solver_iterations = num_solver_iterations; this.flag = flag; this.time_scale = time_scale; } } }