//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(847, "ScrEdge")] public class ScrEdge { [DNAFieldAttribute(0, "ScrEdge", "*next", "ScrEdge", 40)] public ScrEdge ptr_next; [DNAFieldAttribute(1, "ScrEdge", "*prev", "ScrEdge", 40)] public ScrEdge ptr_prev; [DNAFieldAttribute(2, "ScrVert", "*v1", "ScrVert", 32)] public ScrVert ptr_v1; [DNAFieldAttribute(3, "ScrVert", "*v2", "ScrVert", 32)] public ScrVert ptr_v2; [DNAFieldAttribute(4, "short", "border", "short", 2)] public short border; [DNAFieldAttribute(5, "short", "flag", "short", 2)] public short flag; [DNAFieldAttribute(6, "char", "_pad[4]", "System.Char[]", 1)] public char[] _pad = new System.Char[4]; public ScrEdge() { this.ptr_next = default; this.ptr_prev = default; this.ptr_v1 = default; this.ptr_v2 = default; this.border = default; this.flag = default; this._pad = default; } public ScrEdge(ScrEdge ptr_next, ScrEdge ptr_prev, ScrVert ptr_v1, ScrVert ptr_v2, short border, short flag, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_v1 = ptr_v1; this.ptr_v2 = ptr_v2; this.border = border; this.flag = flag; this._pad = _pad; } } }