//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1027, "View3DOverlay")] public struct View3DOverlay { [DNAFieldAttribute(0, "int", "flag", "int", 4)] public int flag; [DNAFieldAttribute(1, "int", "edit_flag", "int", 4)] public int edit_flag; [DNAFieldAttribute(2, "float", "normals_length", "float", 4)] public float normals_length; [DNAFieldAttribute(3, "float", "normals_constant_screen_size", "float", 4)] public float normals_constant_screen_size; [DNAFieldAttribute(4, "int", "paint_flag", "int", 4)] public int paint_flag; [DNAFieldAttribute(5, "int", "wpaint_flag", "int", 4)] public int wpaint_flag; [DNAFieldAttribute(6, "float", "texture_paint_mode_opacity", "float", 4)] public float texture_paint_mode_opacity; [DNAFieldAttribute(7, "float", "vertex_paint_mode_opacity", "float", 4)] public float vertex_paint_mode_opacity; [DNAFieldAttribute(8, "float", "weight_paint_mode_opacity", "float", 4)] public float weight_paint_mode_opacity; [DNAFieldAttribute(9, "float", "sculpt_mode_mask_opacity", "float", 4)] public float sculpt_mode_mask_opacity; [DNAFieldAttribute(10, "float", "sculpt_mode_face_sets_opacity", "float", 4)] public float sculpt_mode_face_sets_opacity; [DNAFieldAttribute(11, "float", "viewer_attribute_opacity", "float", 4)] public float viewer_attribute_opacity; [DNAFieldAttribute(12, "float", "xray_alpha_bone", "float", 4)] public float xray_alpha_bone; [DNAFieldAttribute(13, "float", "bone_wire_alpha", "float", 4)] public float bone_wire_alpha; [DNAFieldAttribute(14, "float", "fade_alpha", "float", 4)] public float fade_alpha; [DNAFieldAttribute(15, "float", "wireframe_threshold", "float", 4)] public float wireframe_threshold; [DNAFieldAttribute(16, "float", "wireframe_opacity", "float", 4)] public float wireframe_opacity; [DNAFieldAttribute(17, "float", "retopology_offset", "float", 4)] public float retopology_offset; [DNAFieldAttribute(18, "float", "gpencil_paper_opacity", "float", 4)] public float gpencil_paper_opacity; [DNAFieldAttribute(19, "float", "gpencil_grid_opacity", "float", 4)] public float gpencil_grid_opacity; [DNAFieldAttribute(20, "float", "gpencil_fade_layer", "float", 4)] public float gpencil_fade_layer; [DNAFieldAttribute(21, "float", "gpencil_grid_color[3]", "System.Single[]", 4)] public float[] gpencil_grid_color = new System.Single[3]; [DNAFieldAttribute(22, "float", "gpencil_grid_scale[2]", "System.Single[]", 4)] public float[] gpencil_grid_scale = new System.Single[2]; [DNAFieldAttribute(23, "float", "gpencil_grid_offset[2]", "System.Single[]", 4)] public float[] gpencil_grid_offset = new System.Single[2]; [DNAFieldAttribute(24, "int", "gpencil_grid_subdivisions", "int", 4)] public int gpencil_grid_subdivisions; [DNAFieldAttribute(25, "float", "gpencil_vertex_paint_opacity", "float", 4)] public float gpencil_vertex_paint_opacity; [DNAFieldAttribute(26, "int", "handle_display", "int", 4)] public int handle_display; [DNAFieldAttribute(27, "float", "sculpt_curves_cage_opacity", "float", 4)] public float sculpt_curves_cage_opacity; public View3DOverlay() { this.flag = default; this.edit_flag = default; this.normals_length = default; this.normals_constant_screen_size = default; this.paint_flag = default; this.wpaint_flag = default; this.texture_paint_mode_opacity = default; this.vertex_paint_mode_opacity = default; this.weight_paint_mode_opacity = default; this.sculpt_mode_mask_opacity = default; this.sculpt_mode_face_sets_opacity = default; this.viewer_attribute_opacity = default; this.xray_alpha_bone = default; this.bone_wire_alpha = default; this.fade_alpha = default; this.wireframe_threshold = default; this.wireframe_opacity = default; this.retopology_offset = default; this.gpencil_paper_opacity = default; this.gpencil_grid_opacity = default; this.gpencil_fade_layer = default; this.gpencil_grid_color = default; this.gpencil_grid_scale = default; this.gpencil_grid_offset = default; this.gpencil_grid_subdivisions = default; this.gpencil_vertex_paint_opacity = default; this.handle_display = default; this.sculpt_curves_cage_opacity = default; } public View3DOverlay( int flag, int edit_flag, float normals_length, float normals_constant_screen_size, int paint_flag, int wpaint_flag, float texture_paint_mode_opacity, float vertex_paint_mode_opacity, float weight_paint_mode_opacity, float sculpt_mode_mask_opacity, float sculpt_mode_face_sets_opacity, float viewer_attribute_opacity, float xray_alpha_bone, float bone_wire_alpha, float fade_alpha, float wireframe_threshold, float wireframe_opacity, float retopology_offset, float gpencil_paper_opacity, float gpencil_grid_opacity, float gpencil_fade_layer, float[] gpencil_grid_color, float[] gpencil_grid_scale, float[] gpencil_grid_offset, int gpencil_grid_subdivisions, float gpencil_vertex_paint_opacity, int handle_display, float sculpt_curves_cage_opacity) { this.flag = flag; this.edit_flag = edit_flag; this.normals_length = normals_length; this.normals_constant_screen_size = normals_constant_screen_size; this.paint_flag = paint_flag; this.wpaint_flag = wpaint_flag; this.texture_paint_mode_opacity = texture_paint_mode_opacity; this.vertex_paint_mode_opacity = vertex_paint_mode_opacity; this.weight_paint_mode_opacity = weight_paint_mode_opacity; this.sculpt_mode_mask_opacity = sculpt_mode_mask_opacity; this.sculpt_mode_face_sets_opacity = sculpt_mode_face_sets_opacity; this.viewer_attribute_opacity = viewer_attribute_opacity; this.xray_alpha_bone = xray_alpha_bone; this.bone_wire_alpha = bone_wire_alpha; this.fade_alpha = fade_alpha; this.wireframe_threshold = wireframe_threshold; this.wireframe_opacity = wireframe_opacity; this.retopology_offset = retopology_offset; this.gpencil_paper_opacity = gpencil_paper_opacity; this.gpencil_grid_opacity = gpencil_grid_opacity; this.gpencil_fade_layer = gpencil_fade_layer; this.gpencil_grid_color = gpencil_grid_color; this.gpencil_grid_scale = gpencil_grid_scale; this.gpencil_grid_offset = gpencil_grid_offset; this.gpencil_grid_subdivisions = gpencil_grid_subdivisions; this.gpencil_vertex_paint_opacity = gpencil_vertex_paint_opacity; this.handle_display = handle_display; this.sculpt_curves_cage_opacity = sculpt_curves_cage_opacity; } } }