//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1038, "VolumeDisplay")] public struct VolumeDisplay { [DNAFieldAttribute(0, "float", "density", "float", 4)] public float density; [DNAFieldAttribute(1, "int", "wireframe_type", "int", 4)] public int wireframe_type; [DNAFieldAttribute(2, "int", "wireframe_detail", "int", 4)] public int wireframe_detail; [DNAFieldAttribute(3, "int", "interpolation_method", "int", 4)] public int interpolation_method; [DNAFieldAttribute(4, "int", "axis_slice_method", "int", 4)] public int axis_slice_method; [DNAFieldAttribute(5, "int", "slice_axis", "int", 4)] public int slice_axis; [DNAFieldAttribute(6, "float", "slice_depth", "float", 4)] public float slice_depth; [DNAFieldAttribute(7, "int", "_pad[1]", "System.Int32[]", 4)] public int[] _pad = new System.Int32[1]; public VolumeDisplay() { this.density = default; this.wireframe_type = default; this.wireframe_detail = default; this.interpolation_method = default; this.axis_slice_method = default; this.slice_axis = default; this.slice_depth = default; this._pad = default; } public VolumeDisplay(float density, int wireframe_type, int wireframe_detail, int interpolation_method, int axis_slice_method, int slice_axis, float slice_depth, int[] _pad) { this.density = density; this.wireframe_type = wireframe_type; this.wireframe_detail = wireframe_detail; this.interpolation_method = interpolation_method; this.axis_slice_method = axis_slice_method; this.slice_axis = slice_axis; this.slice_depth = slice_depth; this._pad = _pad; } } }