//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(300, "WeightProxGpencilModifierData")] public class WeightProxGpencilModifierData { [DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104)] public GpencilModifierData modifier; [DNAFieldAttribute(1, "char", "target_vgname[64]", "System.Char[]", 1)] public char[] target_vgname = new System.Char[64]; [DNAFieldAttribute(2, "Material", "*material", "Material", 392)] public Material ptr_material; [DNAFieldAttribute(3, "char", "layername[64]", "System.Char[]", 1)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(4, "char", "vgname[64]", "System.Char[]", 1)] public char[] vgname = new System.Char[64]; [DNAFieldAttribute(5, "int", "pass_index", "int", 4)] public int pass_index; [DNAFieldAttribute(6, "int", "flag", "int", 4)] public int flag; [DNAFieldAttribute(7, "float", "min_weight", "float", 4)] public float min_weight; [DNAFieldAttribute(8, "int", "layer_pass", "int", 4)] public int layer_pass; [DNAFieldAttribute(9, "float", "dist_start", "float", 4)] public float dist_start; [DNAFieldAttribute(10, "float", "dist_end", "float", 4)] public float dist_end; [DNAFieldAttribute(11, "Object", "*object", "Object", 1160)] public Object ptr_object; public WeightProxGpencilModifierData() { this.modifier = default; this.target_vgname = default; this.ptr_material = default; this.layername = default; this.vgname = default; this.pass_index = default; this.flag = default; this.min_weight = default; this.layer_pass = default; this.dist_start = default; this.dist_end = default; this.ptr_object = default; } public WeightProxGpencilModifierData(GpencilModifierData modifier, char[] target_vgname, Material ptr_material, char[] layername, char[] vgname, int pass_index, int flag, float min_weight, int layer_pass, float dist_start, float dist_end, Object ptr_object) { this.modifier = modifier; this.target_vgname = target_vgname; this.ptr_material = ptr_material; this.layername = layername; this.vgname = vgname; this.pass_index = pass_index; this.flag = flag; this.min_weight = min_weight; this.layer_pass = layer_pass; this.dist_start = dist_start; this.dist_end = dist_end; this.ptr_object = ptr_object; } } }