//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(495, "WeightVGProximityModifierData")] public class WeightVGProximityModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "char", "defgrp_name[64]", "System.Char[]", 1)] public char[] defgrp_name = new System.Char[64]; [DNAFieldAttribute(2, "CurveMapping", "*cmap_curve", "CurveMapping", 424)] public CurveMapping ptr_cmap_curve; [DNAFieldAttribute(3, "int", "proximity_mode", "int", 4)] public int proximity_mode; [DNAFieldAttribute(4, "int", "proximity_flags", "int", 4)] public int proximity_flags; [DNAFieldAttribute(5, "Object", "*proximity_ob_target", "Object", 1160)] public Object ptr_proximity_ob_target; [DNAFieldAttribute(6, "float", "mask_constant", "float", 4)] public float mask_constant; [DNAFieldAttribute(7, "char", "mask_defgrp_name[64]", "System.Char[]", 1)] public char[] mask_defgrp_name = new System.Char[64]; [DNAFieldAttribute(8, "int", "mask_tex_use_channel", "int", 4)] public int mask_tex_use_channel; [DNAFieldAttribute(9, "Tex", "*mask_texture", "Tex", 488)] public Tex ptr_mask_texture; [DNAFieldAttribute(10, "Object", "*mask_tex_map_obj", "Object", 1160)] public Object ptr_mask_tex_map_obj; [DNAFieldAttribute(11, "char", "mask_tex_map_bone[64]", "System.Char[]", 1)] public char[] mask_tex_map_bone = new System.Char[64]; [DNAFieldAttribute(12, "int", "mask_tex_mapping", "int", 4)] public int mask_tex_mapping; [DNAFieldAttribute(13, "char", "mask_tex_uvlayer_name[68]", "System.Char[]", 1)] public char[] mask_tex_uvlayer_name = new System.Char[68]; [DNAFieldAttribute(14, "char", "_pad1[4]", "System.Char[]", 1)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(15, "float", "min_dist", "float", 4)] public float min_dist; [DNAFieldAttribute(16, "float", "max_dist", "float", 4)] public float max_dist; [DNAFieldAttribute(17, "short", "falloff_type", "short", 2)] public short falloff_type; [DNAFieldAttribute(18, "char", "_pad0[2]", "System.Char[]", 1)] public char[] _pad0 = new System.Char[2]; public WeightVGProximityModifierData() { this.modifier = default; this.defgrp_name = default; this.ptr_cmap_curve = default; this.proximity_mode = default; this.proximity_flags = default; this.ptr_proximity_ob_target = default; this.mask_constant = default; this.mask_defgrp_name = default; this.mask_tex_use_channel = default; this.ptr_mask_texture = default; this.ptr_mask_tex_map_obj = default; this.mask_tex_map_bone = default; this.mask_tex_mapping = default; this.mask_tex_uvlayer_name = default; this._pad1 = default; this.min_dist = default; this.max_dist = default; this.falloff_type = default; this._pad0 = default; } public WeightVGProximityModifierData( ModifierData modifier, char[] defgrp_name, CurveMapping ptr_cmap_curve, int proximity_mode, int proximity_flags, Object ptr_proximity_ob_target, float mask_constant, char[] mask_defgrp_name, int mask_tex_use_channel, Tex ptr_mask_texture, Object ptr_mask_tex_map_obj, char[] mask_tex_map_bone, int mask_tex_mapping, char[] mask_tex_uvlayer_name, char[] _pad1, float min_dist, float max_dist, short falloff_type, char[] _pad0) { this.modifier = modifier; this.defgrp_name = defgrp_name; this.ptr_cmap_curve = ptr_cmap_curve; this.proximity_mode = proximity_mode; this.proximity_flags = proximity_flags; this.ptr_proximity_ob_target = ptr_proximity_ob_target; this.mask_constant = mask_constant; this.mask_defgrp_name = mask_defgrp_name; this.mask_tex_use_channel = mask_tex_use_channel; this.ptr_mask_texture = ptr_mask_texture; this.ptr_mask_tex_map_obj = ptr_mask_tex_map_obj; this.mask_tex_map_bone = mask_tex_map_bone; this.mask_tex_mapping = mask_tex_mapping; this.mask_tex_uvlayer_name = mask_tex_uvlayer_name; this._pad1 = _pad1; this.min_dist = min_dist; this.max_dist = max_dist; this.falloff_type = falloff_type; this._pad0 = _pad0; } } }