//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1000, "bUserMenu")] public class bUserMenu { [DNAFieldAttribute(0, "bUserMenu", "*next", "bUserMenu", 104)] public bUserMenu ptr_next; [DNAFieldAttribute(1, "bUserMenu", "*prev", "bUserMenu", 104)] public bUserMenu ptr_prev; [DNAFieldAttribute(2, "char", "space_type", "char", 1)] public char space_type; [DNAFieldAttribute(3, "char", "_pad0[7]", "System.Char[]", 1)] public char[] _pad0 = new System.Char[7]; [DNAFieldAttribute(4, "char", "context[64]", "System.Char[]", 1)] public char[] context = new System.Char[64]; [DNAFieldAttribute(5, "ListBase", "items", "ListBase", 16)] public ListBase items; public bUserMenu() { this.ptr_next = default; this.ptr_prev = default; this.space_type = default; this._pad0 = default; this.context = default; this.items = default; } public bUserMenu(bUserMenu ptr_next, bUserMenu ptr_prev, char space_type, char[] _pad0, char[] context, ListBase items) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.space_type = space_type; this._pad0 = _pad0; this.context = context; this.items = items; } } }