//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(525, "GreasePencilModifierInfluenceData", 168)] public class GreasePencilModifierInfluenceData { [DNAFieldAttribute(0, "int", "flag", "int", 4, false, 0)] public int flag; [DNAFieldAttribute(1, "char", "_pad1[4]", "System.Char[]", 4, false, 4)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(2, "char", "layer_name[64]", "System.Char[]", 64, false, 8)] public char[] layer_name = new System.Char[64]; [DNAFieldAttribute(3, "Material", "*material", "Material", 8, true, 72)] public Material ptr_material; [DNAFieldAttribute(4, "int", "layer_pass", "int", 4, false, 80)] public int layer_pass; [DNAFieldAttribute(5, "int", "material_pass", "int", 4, false, 84)] public int material_pass; [DNAFieldAttribute(6, "char", "vertex_group_name[64]", "System.Char[]", 64, false, 88)] public char[] vertex_group_name = new System.Char[64]; [DNAFieldAttribute(7, "CurveMapping", "*custom_curve", "CurveMapping", 8, true, 152)] public CurveMapping ptr_custom_curve; [DNAFieldAttribute(8, "void", "*_pad2", "void", 8, true, 160)] public object ptr__pad2; public GreasePencilModifierInfluenceData() { this.flag = default; this._pad1 = default; this.layer_name = default; this.ptr_material = default; this.layer_pass = default; this.material_pass = default; this.vertex_group_name = default; this.ptr_custom_curve = default; this.ptr__pad2 = default; } public GreasePencilModifierInfluenceData(int flag, char[] _pad1, char[] layer_name, Material ptr_material, int layer_pass, int material_pass, char[] vertex_group_name, CurveMapping ptr_custom_curve, object ptr__pad2) { this.flag = flag; this._pad1 = _pad1; this.layer_name = layer_name; this.ptr_material = ptr_material; this.layer_pass = layer_pass; this.material_pass = material_pass; this.vertex_group_name = vertex_group_name; this.ptr_custom_curve = ptr_custom_curve; this.ptr__pad2 = ptr__pad2; } } }