//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(439, "MLoopUV", 12)] public struct MLoopUV { [DNAFieldAttribute(0, "float", "uv[2]", "System.Single[]", 8, false, 0)] public float[] uv = new System.Single[2]; [DNAFieldAttribute(1, "int", "flag", "int", 4, false, 8)] public int flag; public MLoopUV() { this.uv = default; this.flag = default; } public MLoopUV(float[] uv, int flag) { this.uv = uv; this.flag = flag; } } }