//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(203, "bObjectSolverConstraint", 152)] public class bObjectSolverConstraint { [DNAFieldAttribute(0, "MovieClip", "*clip", "MovieClip", 8, true, 0)] public MovieClip ptr_clip; [DNAFieldAttribute(1, "int", "flag", "int", 4, false, 8)] public int flag; [DNAFieldAttribute(2, "char", "_pad[4]", "System.Char[]", 4, false, 12)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(3, "char", "object[64]", "System.Char[]", 64, false, 16)] public char[] @object = new System.Char[64]; [DNAFieldAttribute(4, "float", "invmat[4][4]", "System.Single[,]", 64, false, 80)] public float[,] invmat = new System.Single[4,4]; [DNAFieldAttribute(5, "Object", "*camera", "Object", 8, true, 144)] public Object ptr_camera; public bObjectSolverConstraint() { this.ptr_clip = default; this.flag = default; this._pad = default; this.@object = default; this.invmat = default; this.ptr_camera = default; } public bObjectSolverConstraint(MovieClip ptr_clip, int flag, char[] _pad, char[] @object, float[,] invmat, Object ptr_camera) { this.ptr_clip = ptr_clip; this.flag = flag; this._pad = _pad; this.@object = @object; this.invmat = invmat; this.ptr_camera = ptr_camera; } } }