// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class ActionLayer { public char[] name = new System.Char[64]; public float influence; public uchar layer_flags; public int8_t layer_mix_mode; public uchar[] _pad0 = new uchar[2]; public ActionStrip ptr_ptr_strip_array; public int strip_array_num; public uchar[] _pad1 = new uchar[4]; public ActionLayer(char[] name, float influence, uchar layer_flags, int8_t layer_mix_mode, uchar[] _pad0, ActionStrip ptr_ptr_strip_array, int strip_array_num, uchar[] _pad1) { this.name = name; this.influence = influence; this.layer_flags = layer_flags; this.layer_mix_mode = layer_mix_mode; this._pad0 = _pad0; this.ptr_ptr_strip_array = ptr_ptr_strip_array; this.strip_array_num = strip_array_num; this._pad1 = _pad1; } } }