// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class ArrayGpencilModifierData { public GpencilModifierData modifier; public Object ptr_object; public Material ptr_material; public int count; public int flag; public float[] offset = new System.Single[3]; public float[] shift = new System.Single[3]; public float[] rnd_offset = new System.Single[3]; public float[] rnd_rot = new System.Single[3]; public float[] rnd_scale = new System.Single[3]; public char[] _pad = new System.Char[4]; public int seed; public int pass_index; public char[] layername = new System.Char[64]; public char[] materialname = new System.Char[64]; public int mat_rpl; public int layer_pass; public ArrayGpencilModifierData( GpencilModifierData modifier, Object ptr_object, Material ptr_material, int count, int flag, float[] offset, float[] shift, float[] rnd_offset, float[] rnd_rot, float[] rnd_scale, char[] _pad, int seed, int pass_index, char[] layername, char[] materialname, int mat_rpl, int layer_pass) { this.modifier = modifier; this.ptr_object = ptr_object; this.ptr_material = ptr_material; this.count = count; this.flag = flag; this.offset = offset; this.shift = shift; this.rnd_offset = rnd_offset; this.rnd_rot = rnd_rot; this.rnd_scale = rnd_scale; this._pad = _pad; this.seed = seed; this.pass_index = pass_index; this.layername = layername; this.materialname = materialname; this.mat_rpl = mat_rpl; this.layer_pass = layer_pass; } } }