// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class BoidParticle { public Object ptr_ground; public BoidData data; public float[] gravity = new System.Single[3]; public float[] wander = new System.Single[3]; public char[] _pad0 = new System.Char[4]; public BoidParticle(Object ptr_ground, BoidData data, float[] gravity, float[] wander, char[] _pad0) { this.ptr_ground = ptr_ground; this.data = data; this.gravity = gravity; this.wander = wander; this._pad0 = _pad0; } } }