// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class BoidRule { public BoidRule ptr_next; public BoidRule ptr_prev; public int type; public int flag; public char[] name = new System.Char[32]; public BoidRule(BoidRule ptr_next, BoidRule ptr_prev, int type, int flag, char[] name) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.type = type; this.flag = flag; this.name = name; } } }