// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct BoidRuleAverageSpeed { public BoidRule rule; public float wander; public float level; public float speed; public char[] _pad0 = new System.Char[4]; public BoidRuleAverageSpeed(BoidRule rule, float wander, float level, float speed, char[] _pad0) { this.rule = rule; this.wander = wander; this.level = level; this.speed = speed; this._pad0 = _pad0; } } }