// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct BoidRuleFight { public BoidRule rule; public float distance; public float flee_distance; public BoidRuleFight(BoidRule rule, float distance, float flee_distance) { this.rule = rule; this.distance = distance; this.flee_distance = flee_distance; } } }