// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct ColorMapping { public ColorBand coba; public float bright; public float contrast; public float saturation; public int flag; public float[] blend_color = new System.Single[3]; public float blend_factor; public int blend_type; public char[] _pad = new System.Char[4]; public ColorMapping(ColorBand coba, float bright, float contrast, float saturation, int flag, float[] blend_color, float blend_factor, int blend_type, char[] _pad) { this.coba = coba; this.bright = bright; this.contrast = contrast; this.saturation = saturation; this.flag = flag; this.blend_color = blend_color; this.blend_factor = blend_factor; this.blend_type = blend_type; this._pad = _pad; } } }