// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct FMod_Noise { public float size; public float strength; public float phase; public float offset; public short depth; public short modification; public FMod_Noise(float size, float strength, float phase, float offset, short depth, short modification) { this.size = size; this.strength = strength; this.phase = phase; this.offset = offset; this.depth = depth; this.modification = modification; } } }