// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class FluidEffectorSettings { public FluidModifierData ptr_fmd; public Mesh ptr_mesh; public float ptr_verts_old; public int numverts; public float surface_distance; public int flags; public int subframes; public short type; public char[] _pad1 = new System.Char[6]; public float vel_multi; public short guiding_mode; public char[] _pad2 = new System.Char[2]; public FluidEffectorSettings(FluidModifierData ptr_fmd, Mesh ptr_mesh, float ptr_verts_old, int numverts, float surface_distance, int flags, int subframes, short type, char[] _pad1, float vel_multi, short guiding_mode, char[] _pad2) { this.ptr_fmd = ptr_fmd; this.ptr_mesh = ptr_mesh; this.ptr_verts_old = ptr_verts_old; this.numverts = numverts; this.surface_distance = surface_distance; this.flags = flags; this.subframes = subframes; this.type = type; this._pad1 = _pad1; this.vel_multi = vel_multi; this.guiding_mode = guiding_mode; this._pad2 = _pad2; } } }