// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class GreasePencilHookModifierData { public ModifierData modifier; public GreasePencilModifierInfluenceData influence; public Object ptr_object; public char[] subtarget = new System.Char[64]; public char[] _pad = new System.Char[4]; public int flag; public char falloff_type; public char[] _pad1 = new System.Char[3]; public float[,] parentinv = new System.Single[4][4]; public float[] cent = new System.Single[3]; public float falloff; public float force; public GreasePencilHookModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, Object ptr_object, char[] subtarget, char[] _pad, int flag, char falloff_type, char[] _pad1, float[,] parentinv, float[] cent, float falloff, float force) { this.modifier = modifier; this.influence = influence; this.ptr_object = ptr_object; this.subtarget = subtarget; this._pad = _pad; this.flag = flag; this.falloff_type = falloff_type; this._pad1 = _pad1; this.parentinv = parentinv; this.cent = cent; this.falloff = falloff; this.force = force; } } }