// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class GreasePencilTintModifierData { public ModifierData modifier; public GreasePencilModifierInfluenceData influence; public short flag; public char color_mode; public char tint_mode; public float factor; public float radius; public float[] color = new System.Single[3]; public Object ptr_object; public ColorBand ptr_color_ramp; public object ptr__pad; public GreasePencilTintModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, short flag, char color_mode, char tint_mode, float factor, float radius, float[] color, Object ptr_object, ColorBand ptr_color_ramp, object ptr__pad) { this.modifier = modifier; this.influence = influence; this.flag = flag; this.color_mode = color_mode; this.tint_mode = tint_mode; this.factor = factor; this.radius = radius; this.color = color; this.ptr_object = ptr_object; this.ptr_color_ramp = ptr_color_ramp; this.ptr__pad = ptr__pad; } } }