// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class ImagePaintSettings { public Paint paint; public short flag; public short missing_data; public short seam_bleed; public short normal_angle; public short[] screen_grab_size = new System.Int16[2]; public int mode; public Image ptr_stencil; public Image ptr_clone; public Image ptr_canvas; public float[] stencil_col = new System.Single[3]; public float dither; public int interp; public char[] _pad = new System.Char[4]; public ImagePaintSettings(Paint paint, short flag, short missing_data, short seam_bleed, short normal_angle, short[] screen_grab_size, int mode, Image ptr_stencil, Image ptr_clone, Image ptr_canvas, float[] stencil_col, float dither, int interp, char[] _pad) { this.paint = paint; this.flag = flag; this.missing_data = missing_data; this.seam_bleed = seam_bleed; this.normal_angle = normal_angle; this.screen_grab_size = screen_grab_size; this.mode = mode; this.ptr_stencil = ptr_stencil; this.ptr_clone = ptr_clone; this.ptr_canvas = ptr_canvas; this.stencil_col = stencil_col; this.dither = dither; this.interp = interp; this._pad = _pad; } } }