// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class ImageTile { public ImageTile ptr_next; public ImageTile ptr_prev; public ImageTile_Runtime runtime; public int tile_number; public int gen_x; public int gen_y; public char gen_type; public char gen_flag; public short gen_depth; public float[] gen_color = new System.Single[4]; public char[] label = new System.Char[64]; public ImageTile(ImageTile ptr_next, ImageTile ptr_prev, ImageTile_Runtime runtime, int tile_number, int gen_x, int gen_y, char gen_type, char gen_flag, short gen_depth, float[] gen_color, char[] label) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.runtime = runtime; this.tile_number = tile_number; this.gen_x = gen_x; this.gen_y = gen_y; this.gen_type = gen_type; this.gen_flag = gen_flag; this.gen_depth = gen_depth; this.gen_color = gen_color; this.label = label; } } }