// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct ImageTile_Runtime { public int tilearray_layer; public int _pad; public int[] tilearray_offset = new System.Int32[2]; public int[] tilearray_size = new System.Int32[2]; public ImageTile_Runtime(int tilearray_layer, int _pad, int[] tilearray_offset, int[] tilearray_size) { this.tilearray_layer = tilearray_layer; this._pad = _pad; this.tilearray_offset = tilearray_offset; this.tilearray_size = tilearray_size; } } }