// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class LayoutPanelState { public LayoutPanelState ptr_next; public LayoutPanelState ptr_prev; public char ptr_idname; public uchar flag; public char[] _pad = new System.Char[7]; public LayoutPanelState(LayoutPanelState ptr_next, LayoutPanelState ptr_prev, char ptr_idname, uchar flag, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_idname = ptr_idname; this.flag = flag; this._pad = _pad; } } }