// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct LineStyleGeometryModifier_2DTransform { public LineStyleModifier modifier; public int pivot; public float scale_x; public float scale_y; public float angle; public float pivot_u; public float pivot_x; public float pivot_y; public char[] _pad = new System.Char[4]; public LineStyleGeometryModifier_2DTransform(LineStyleModifier modifier, int pivot, float scale_x, float scale_y, float angle, float pivot_u, float pivot_x, float pivot_y, char[] _pad) { this.modifier = modifier; this.pivot = pivot; this.scale_x = scale_x; this.scale_y = scale_y; this.angle = angle; this.pivot_u = pivot_u; this.pivot_x = pivot_x; this.pivot_y = pivot_y; this._pad = _pad; } } }