// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class MaskLayer { public MaskLayer ptr_next; public MaskLayer ptr_prev; public char[] name = new System.Char[64]; public ListBase splines; public ListBase splines_shapes; public MaskSpline ptr_act_spline; public MaskSplinePoint ptr_act_point; public float alpha; public char blend; public char blend_flag; public char falloff; public char[] _pad = new System.Char[7]; public char flag; public char restrictflag; public MaskLayer(MaskLayer ptr_next, MaskLayer ptr_prev, char[] name, ListBase splines, ListBase splines_shapes, MaskSpline ptr_act_spline, MaskSplinePoint ptr_act_point, float alpha, char blend, char blend_flag, char falloff, char[] _pad, char flag, char restrictflag) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.splines = splines; this.splines_shapes = splines_shapes; this.ptr_act_spline = ptr_act_spline; this.ptr_act_point = ptr_act_point; this.alpha = alpha; this.blend = blend; this.blend_flag = blend_flag; this.falloff = falloff; this._pad = _pad; this.flag = flag; this.restrictflag = restrictflag; } } }