// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class MaskModifierData { public ModifierData modifier; public Object ptr_ob_arm; public char[] vgroup = new System.Char[64]; public short mode; public short flag; public float threshold; public object ptr__pad1; public MaskModifierData(ModifierData modifier, Object ptr_ob_arm, char[] vgroup, short mode, short flag, float threshold, object ptr__pad1) { this.modifier = modifier; this.ptr_ob_arm = ptr_ob_arm; this.vgroup = vgroup; this.mode = mode; this.flag = flag; this.threshold = threshold; this.ptr__pad1 = ptr__pad1; } } }