// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class MaskSpaceInfo { public Mask ptr_mask; public char draw_flag; public char draw_type; public char overlay_mode; public char[] _pad3 = new System.Char[1]; public float blend_factor; public MaskSpaceInfo(Mask ptr_mask, char draw_flag, char draw_type, char overlay_mode, char[] _pad3, float blend_factor) { this.ptr_mask = ptr_mask; this.draw_flag = draw_flag; this.draw_type = draw_type; this.overlay_mode = overlay_mode; this._pad3 = _pad3; this.blend_factor = blend_factor; } } }