// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class MaterialGPencilStyle { public Image ptr_sima; public Image ptr_ima; public float[] stroke_rgba = new System.Single[4]; public float[] fill_rgba = new System.Single[4]; public float[] mix_rgba = new System.Single[4]; public short flag; public short index; public short stroke_style; public short fill_style; public float mix_factor; public float gradient_angle; public float gradient_radius; public char[] _pad2 = new System.Char[4]; public float[] gradient_scale = new System.Single[2]; public float[] gradient_shift = new System.Single[2]; public float texture_angle; public float[] texture_scale = new System.Single[2]; public float[] texture_offset = new System.Single[2]; public float texture_opacity; public float texture_pixsize; public int mode; public int gradient_type; public float mix_stroke_factor; public int alignment_mode; public float alignment_rotation; public MaterialGPencilStyle( Image ptr_sima, Image ptr_ima, float[] stroke_rgba, float[] fill_rgba, float[] mix_rgba, short flag, short index, short stroke_style, short fill_style, float mix_factor, float gradient_angle, float gradient_radius, char[] _pad2, float[] gradient_scale, float[] gradient_shift, float texture_angle, float[] texture_scale, float[] texture_offset, float texture_opacity, float texture_pixsize, int mode, int gradient_type, float mix_stroke_factor, int alignment_mode, float alignment_rotation) { this.ptr_sima = ptr_sima; this.ptr_ima = ptr_ima; this.stroke_rgba = stroke_rgba; this.fill_rgba = fill_rgba; this.mix_rgba = mix_rgba; this.flag = flag; this.index = index; this.stroke_style = stroke_style; this.fill_style = fill_style; this.mix_factor = mix_factor; this.gradient_angle = gradient_angle; this.gradient_radius = gradient_radius; this._pad2 = _pad2; this.gradient_scale = gradient_scale; this.gradient_shift = gradient_shift; this.texture_angle = texture_angle; this.texture_scale = texture_scale; this.texture_offset = texture_offset; this.texture_opacity = texture_opacity; this.texture_pixsize = texture_pixsize; this.mode = mode; this.gradient_type = gradient_type; this.mix_stroke_factor = mix_stroke_factor; this.alignment_mode = alignment_mode; this.alignment_rotation = alignment_rotation; } } }