// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct MaterialLineArt { public int flags; public char transparency_mask; public char mat_occlusion; public char intersection_priority; public char _pad; public MaterialLineArt(int flags, char transparency_mask, char mat_occlusion, char intersection_priority, char _pad) { this.flags = flags; this.transparency_mask = transparency_mask; this.mat_occlusion = mat_occlusion; this.intersection_priority = intersection_priority; this._pad = _pad; } } }