// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct MeshCacheModifierData { public ModifierData modifier; public char flag; public char type; public char time_mode; public char play_mode; public char forward_axis; public char up_axis; public char flip_axis; public char interp; public float factor; public char deform_mode; public char[] defgrp_name = new System.Char[64]; public char[] _pad = new System.Char[7]; public float frame_start; public float frame_scale; public float eval_frame; public float eval_time; public float eval_factor; public char[] filepath = new System.Char[1024]; public MeshCacheModifierData( ModifierData modifier, char flag, char type, char time_mode, char play_mode, char forward_axis, char up_axis, char flip_axis, char interp, float factor, char deform_mode, char[] defgrp_name, char[] _pad, float frame_start, float frame_scale, float eval_frame, float eval_time, float eval_factor, char[] filepath) { this.modifier = modifier; this.flag = flag; this.type = type; this.time_mode = time_mode; this.play_mode = play_mode; this.forward_axis = forward_axis; this.up_axis = up_axis; this.flip_axis = flip_axis; this.interp = interp; this.factor = factor; this.deform_mode = deform_mode; this.defgrp_name = defgrp_name; this._pad = _pad; this.frame_start = frame_start; this.frame_scale = frame_scale; this.eval_frame = eval_frame; this.eval_time = eval_time; this.eval_factor = eval_factor; this.filepath = filepath; } } }