// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct MeshStatVis { public char type; public char[] _pad1 = new System.Char[2]; public char overhang_axis; public float overhang_min; public float overhang_max; public float thickness_min; public float thickness_max; public char thickness_samples; public char[] _pad2 = new System.Char[3]; public float distort_min; public float distort_max; public float sharp_min; public float sharp_max; public MeshStatVis(char type, char[] _pad1, char overhang_axis, float overhang_min, float overhang_max, float thickness_min, float thickness_max, char thickness_samples, char[] _pad2, float distort_min, float distort_max, float sharp_min, float sharp_max) { this.type = type; this._pad1 = _pad1; this.overhang_axis = overhang_axis; this.overhang_min = overhang_min; this.overhang_max = overhang_max; this.thickness_min = thickness_min; this.thickness_max = thickness_max; this.thickness_samples = thickness_samples; this._pad2 = _pad2; this.distort_min = distort_min; this.distort_max = distort_max; this.sharp_min = sharp_min; this.sharp_max = sharp_max; } } }