// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct MovieReconstructedCamera { public int framenr; public float error; public float[,] mat = new System.Single[4][4]; public MovieReconstructedCamera(int framenr, float error, float[,] mat) { this.framenr = framenr; this.error = error; this.mat = mat; } } }