// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct NodeCryptomatte_Runtime { public ListBase layers; public float[] add = new System.Single[3]; public float[] remove = new System.Single[3]; public NodeCryptomatte_Runtime(ListBase layers, float[] add, float[] remove) { this.layers = layers; this.add = add; this.remove = remove; } } }