// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct NodeShaderMix { public int8_t data_type; public int8_t factor_mode; public int8_t clamp_factor; public int8_t clamp_result; public int8_t blend_type; public char[] _pad = new System.Char[3]; public NodeShaderMix(int8_t data_type, int8_t factor_mode, int8_t clamp_factor, int8_t clamp_result, int8_t blend_type, char[] _pad) { this.data_type = data_type; this.factor_mode = factor_mode; this.clamp_factor = clamp_factor; this.clamp_result = clamp_result; this.blend_type = blend_type; this._pad = _pad; } } }