// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct NodeShaderTangent { public int direction_type; public int axis; public char[] uv_map = new System.Char[64]; public NodeShaderTangent(int direction_type, int axis, char[] uv_map) { this.direction_type = direction_type; this.axis = axis; this.uv_map = uv_map; } } }