// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct NodeTexSky { public NodeTexBase @base; public int sky_model; public float[] sun_direction = new System.Single[3]; public float turbidity; public float ground_albedo; public float sun_size; public float sun_intensity; public float sun_elevation; public float sun_rotation; public float altitude; public float air_density; public float dust_density; public float ozone_density; public char sun_disc; public char[] _pad = new System.Char[7]; public NodeTexSky(NodeTexBase @base, int sky_model, float[] sun_direction, float turbidity, float ground_albedo, float sun_size, float sun_intensity, float sun_elevation, float sun_rotation, float altitude, float air_density, float dust_density, float ozone_density, char sun_disc, char[] _pad) { this.@base = @base; this.sky_model = sky_model; this.sun_direction = sun_direction; this.turbidity = turbidity; this.ground_albedo = ground_albedo; this.sun_size = sun_size; this.sun_intensity = sun_intensity; this.sun_elevation = sun_elevation; this.sun_rotation = sun_rotation; this.altitude = altitude; this.air_density = air_density; this.dust_density = dust_density; this.ozone_density = ozone_density; this.sun_disc = sun_disc; this._pad = _pad; } } }