// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class Panel { public Panel ptr_next; public Panel ptr_prev; public PanelType ptr_type; public uiLayout ptr_layout; public char[] panelname = new System.Char[64]; public char ptr_drawname; public int ofsx; public int ofsy; public int sizex; public int sizey; public int blocksizex; public int blocksizey; public short labelofs; public short flag; public short runtime_flag; public char[] _pad = new System.Char[6]; public int sortorder; public object ptr_activedata; public ListBase children; public ListBase layout_panel_states; public Panel_Runtime ptr_runtime; public Panel( Panel ptr_next, Panel ptr_prev, PanelType ptr_type, uiLayout ptr_layout, char[] panelname, char ptr_drawname, int ofsx, int ofsy, int sizex, int sizey, int blocksizex, int blocksizey, short labelofs, short flag, short runtime_flag, char[] _pad, int sortorder, object ptr_activedata, ListBase children, ListBase layout_panel_states, Panel_Runtime ptr_runtime) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_type = ptr_type; this.ptr_layout = ptr_layout; this.panelname = panelname; this.ptr_drawname = ptr_drawname; this.ofsx = ofsx; this.ofsy = ofsy; this.sizex = sizex; this.sizey = sizey; this.blocksizex = blocksizex; this.blocksizey = blocksizey; this.labelofs = labelofs; this.flag = flag; this.runtime_flag = runtime_flag; this._pad = _pad; this.sortorder = sortorder; this.ptr_activedata = ptr_activedata; this.children = children; this.layout_panel_states = layout_panel_states; this.ptr_runtime = ptr_runtime; } } }