// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct ParticleBrushData { public short size; public short step; public short invert; public short count; public int flag; public float strength; public ParticleBrushData(short size, short step, short invert, short count, int flag, float strength) { this.size = size; this.step = step; this.invert = invert; this.count = count; this.flag = flag; this.strength = strength; } } }