// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct ParticleSpring { public float rest_length; public int[] particle_index = new System.Int32[2]; public int delete_flag; public ParticleSpring(float rest_length, int[] particle_index, int delete_flag) { this.rest_length = rest_length; this.particle_index = particle_index; this.delete_flag = delete_flag; } } }