// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct PhysicsSettings { public float[] gravity = new System.Single[3]; public int flag; public int quick_cache_step; public char[] _pad0 = new System.Char[4]; public PhysicsSettings(float[] gravity, int flag, int quick_cache_step, char[] _pad0) { this.gravity = gravity; this.flag = flag; this.quick_cache_step = quick_cache_step; this._pad0 = _pad0; } } }