// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct SceneGpencil { public float smaa_threshold; public char[] _pad = new System.Char[4]; public SceneGpencil(float smaa_threshold, char[] _pad) { this.smaa_threshold = smaa_threshold; this._pad = _pad; } } }