// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class ShrinkwrapGpencilModifierData { public GpencilModifierData modifier; public Object ptr_target; public Object ptr_aux_target; public Material ptr_material; public char[] layername = new System.Char[64]; public char[] vgname = new System.Char[64]; public int pass_index; public int flag; public int layer_pass; public float keep_dist; public short shrink_type; public char shrink_opts; public char shrink_mode; public float proj_limit; public char proj_axis; public char subsurf_levels; public char[] _pad = new System.Char[6]; public float smooth_factor; public int smooth_step; public ShrinkwrapTreeData ptr_cache_data; public ShrinkwrapGpencilModifierData( GpencilModifierData modifier, Object ptr_target, Object ptr_aux_target, Material ptr_material, char[] layername, char[] vgname, int pass_index, int flag, int layer_pass, float keep_dist, short shrink_type, char shrink_opts, char shrink_mode, float proj_limit, char proj_axis, char subsurf_levels, char[] _pad, float smooth_factor, int smooth_step, ShrinkwrapTreeData ptr_cache_data) { this.modifier = modifier; this.ptr_target = ptr_target; this.ptr_aux_target = ptr_aux_target; this.ptr_material = ptr_material; this.layername = layername; this.vgname = vgname; this.pass_index = pass_index; this.flag = flag; this.layer_pass = layer_pass; this.keep_dist = keep_dist; this.shrink_type = shrink_type; this.shrink_opts = shrink_opts; this.shrink_mode = shrink_mode; this.proj_limit = proj_limit; this.proj_axis = proj_axis; this.subsurf_levels = subsurf_levels; this._pad = _pad; this.smooth_factor = smooth_factor; this.smooth_step = smooth_step; this.ptr_cache_data = ptr_cache_data; } } }