// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct SmoothModifierData { public ModifierData modifier; public float fac; public char[] defgrp_name = new System.Char[64]; public short flag; public short repeat; public SmoothModifierData(ModifierData modifier, float fac, char[] defgrp_name, short flag, short repeat) { this.modifier = modifier; this.fac = fac; this.defgrp_name = defgrp_name; this.flag = flag; this.repeat = repeat; } } }