// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class SpaceAction { public SpaceLink ptr_next; public SpaceLink ptr_prev; public ListBase regionbase; public char spacetype; public char link_flag; public char[] _pad0 = new System.Char[6]; public View2D v2d; public bAction ptr_action; public int action_slot_handle; public char[] _pad2 = new System.Char[4]; public bDopeSheet ads; public float timeslide; public short flag; public char mode; public char mode_prev; public char autosnap; public char cache_display; public char[] _pad1 = new System.Char[6]; public SpaceAction_Runtime runtime; public SpaceAction( SpaceLink ptr_next, SpaceLink ptr_prev, ListBase regionbase, char spacetype, char link_flag, char[] _pad0, View2D v2d, bAction ptr_action, int action_slot_handle, char[] _pad2, bDopeSheet ads, float timeslide, short flag, char mode, char mode_prev, char autosnap, char cache_display, char[] _pad1, SpaceAction_Runtime runtime) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.regionbase = regionbase; this.spacetype = spacetype; this.link_flag = link_flag; this._pad0 = _pad0; this.v2d = v2d; this.ptr_action = ptr_action; this.action_slot_handle = action_slot_handle; this._pad2 = _pad2; this.ads = ads; this.timeslide = timeslide; this.flag = flag; this.mode = mode; this.mode_prev = mode_prev; this.autosnap = autosnap; this.cache_display = cache_display; this._pad1 = _pad1; this.runtime = runtime; } } }