// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public struct StripColorBalance { public int method; public float[] lift = new System.Single[3]; public float[] gamma = new System.Single[3]; public float[] gain = new System.Single[3]; public float[] slope = new System.Single[3]; public float[] offset = new System.Single[3]; public float[] power = new System.Single[3]; public int flag; public char[] _pad = new System.Char[4]; public StripColorBalance(int method, float[] lift, float[] gamma, float[] gain, float[] slope, float[] offset, float[] power, int flag, char[] _pad) { this.method = method; this.lift = lift; this.gamma = gamma; this.gain = gain; this.slope = slope; this.offset = offset; this.power = power; this.flag = flag; this._pad = _pad; } } }