// Automatically generated by BlenderSharp at 22/01/2025 02:21:57 namespace BlendFile.DNA { public class TextureGpencilModifierData { public GpencilModifierData modifier; public Material ptr_material; public char[] layername = new System.Char[64]; public char[] materialname = new System.Char[64]; public char[] vgname = new System.Char[64]; public int pass_index; public int flag; public float uv_offset; public float uv_scale; public float fill_rotation; public float[] fill_offset = new System.Single[2]; public float fill_scale; public int layer_pass; public short fit_method; public short mode; public float alignment_rotation; public char[] _pad = new System.Char[4]; public TextureGpencilModifierData( GpencilModifierData modifier, Material ptr_material, char[] layername, char[] materialname, char[] vgname, int pass_index, int flag, float uv_offset, float uv_scale, float fill_rotation, float[] fill_offset, float fill_scale, int layer_pass, short fit_method, short mode, float alignment_rotation, char[] _pad) { this.modifier = modifier; this.ptr_material = ptr_material; this.layername = layername; this.materialname = materialname; this.vgname = vgname; this.pass_index = pass_index; this.flag = flag; this.uv_offset = uv_offset; this.uv_scale = uv_scale; this.fill_rotation = fill_rotation; this.fill_offset = fill_offset; this.fill_scale = fill_scale; this.layer_pass = layer_pass; this.fit_method = fit_method; this.mode = mode; this.alignment_rotation = alignment_rotation; this._pad = _pad; } } }